mirror of
https://github.com/Mediosmanufactory/bigger-concrete-stack.git
synced 2026-01-11 18:58:41 +01:00
Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 68555904cf | |||
| 6e06b55fc2 | |||
| 59e811a9b7 | |||
| 10808b100e |
13
.vscode/launch.json
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13
.vscode/launch.json
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"type": "factoriomod",
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"request": "launch",
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"name": "Factorio Mod Debug"
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}
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]
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}
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16
.vscode/settings.json
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16
.vscode/settings.json
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{
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"factorio.versions": [
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{
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"name": "Factorio_ModDev",
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"factorioPath": "c:\\BARTL\\Factorio_ModDev\\bin\\x64\\factorio.exe",
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"active": true
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}
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],
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"Lua.workspace.library": [
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"c:\\BARTL\\Factorio_1.1.107\\data"
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],
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"Lua.workspace.userThirdParty": [
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"c:\\Users\\bartl\\AppData\\Roaming\\Code\\User\\workspaceStorage\\7b372f3bc38d2196850595c27863ee9c\\justarandomgeek.factoriomod-debug\\sumneko-3rd"
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],
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"Lua.workspace.checkThirdParty": "ApplyInMemory"
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}
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@ -1,3 +1,11 @@
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# Version 2.0.0 [21-10-2023]
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### Changes
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- Completely redone file structure to make future changes easier
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- Updated to Factorio 2.0
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- Mod is no longer deprecated (yay)
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# Version 1.0.1 [11-11-2023]
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# Version 1.0.1 [11-11-2023]
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### Features:
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### Features:
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@ -3,6 +3,3 @@ This mod makes cocrete stacks bigger.
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You can find mod on factorio mod portal:
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You can find mod on factorio mod portal:
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https://mods.factorio.com/mod/bigger-concrete-stack
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https://mods.factorio.com/mod/bigger-concrete-stack
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Don't have factorio? No problem! Go here:
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https://re146.dev/factorio/mods/en#https://mods.factorio.com/mod/bigger-concrete-stack
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29
bigger-concrete-stack/changelog.txt
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bigger-concrete-stack/changelog.txt
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---------------------------------------------------------------------------------------------------
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Version: 2.0.0
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Date: 21.10.2024
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Changes:
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- Completely redone file structure to make future changes easier
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- Updated to Factorio 2.0
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- Mod is no longer deprecated (yay)
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---------------------------------------------------------------------------------------------------
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Version: 1.0.1
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Date: 11.11.2023
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Features:
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- Added polish locales
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---------------------------------------------------------------------------------------------------
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Version: 1.0.0
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Date: 10.11.2023
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Changes:
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- Added settings to change stack sizes (deafult: 1000)
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- Added support for hazard concrete
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- Mod no longer changes concrete recipes
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Fixes:
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- Because mod no loger changes recipes, concrete recipe is no longer broken (sorry for this terrible bug)
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---------------------------------------------------------------------------------------------------
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Version: 0.1.1
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Fixes:
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- Added missing thumbnail.png file
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---------------------------------------------------------------------------------------------------
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Version: 0.1.0
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Changes:
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- Initial release.
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4
bigger-concrete-stack/data.lua
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4
bigger-concrete-stack/data.lua
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-- Vanilla
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if mods['base'] then
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require('vanilla.data')
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end
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9
bigger-concrete-stack/info.json
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bigger-concrete-stack/info.json
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{
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"name":"bigger-concrete-stack",
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"version": "2.0.0",
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"title":"Bigger Concrete Stack",
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"author":"Crisenpuer",
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"description":"This mod makes cocrete stacks bigger",
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"factorio_version":"2.0",
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"dependencies":[ "base" ]
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}
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5
bigger-concrete-stack/locals/en/mod-setting-name.cfg
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5
bigger-concrete-stack/locals/en/mod-setting-name.cfg
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[mod-setting-name]
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bcs-concrete-stack-size=[VANILLA] Concrete stack size
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bcs-hazard-concrete-stack-size=[VANILLA] Hazard concrete stack size
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bcs-refined-concrete-stack-size=[VANILLA] Refined concrete stack size
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bcs-refined-hazard-concrete-stack-size=[VANILLA] Refined hazard concrete stack size
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5
bigger-concrete-stack/locals/pl/msn.cfg
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5
bigger-concrete-stack/locals/pl/msn.cfg
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[mod-setting-name]
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bcs-concrete-stack-size=[VANILLA] Rozmiar stosu betonu
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bcs-hazard-concrete-stack-size=[VANILLA] Rozmiar stosu betonu ostrzegawczego
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bcs-refined-concrete-stack-size=[VANILLA] Rozmiar stosu żelazobetonu
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bcs-refined-hazard-concrete-stack-size=[VANILLA] Rozmiar stosu żelazobetonu ostrzegawczego
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4
bigger-concrete-stack/settings.lua
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4
bigger-concrete-stack/settings.lua
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-- Vanilla
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if mods['base'] then
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require('vanilla.settings')
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end
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.6 KiB |
@ -1,3 +1,14 @@
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local concreteItem = data.raw["item"]["concrete"]
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concreteItem.stack_size = settings.startup["bcs-concrete-stack-size"].value
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local hazardConcreteItem = data.raw["item"]["hazard-concrete"]
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hazardConcreteItem.stack_size = settings.startup["bcs-hazard-concrete-stack-size"].value
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data:extend({hazardConcreteItem})
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data:extend({concreteItem})
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local refinedConcreteItem = data.raw["item"]["refined-concrete"]
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local refinedConcreteItem = data.raw["item"]["refined-concrete"]
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refinedConcreteItem.stack_size = settings.startup["bcs-refined-concrete-stack-size"].value
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refinedConcreteItem.stack_size = settings.startup["bcs-refined-concrete-stack-size"].value
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local concreteItem = data.raw["item"]["concrete"]
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concreteItem.stack_size = settings.startup["bcs-concrete-stack-size"].value
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local hazardConcreteItem = data.raw["item"]["hazard-concrete"]
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hazardConcreteItem.stack_size = settings.startup["bcs-hazard-concrete-stack-size"].value
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data:extend({hazardConcreteItem})
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data:extend({concreteItem})
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12
info.json
12
info.json
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{
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"name":"bigger-concrete-stack",
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"version": "1.0.1",
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"title":"Bigger Concrete Stack",
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"author":"GamBar1709",
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"contact": "gambar1709@gmail.com",
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"description":"This mod makes cocrete stacks bigger",
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"factorio_version":"1.1",
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"dependencies":[
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"base"
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]
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}
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21
mklink.ps1
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21
mklink.ps1
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#Paths
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$factorio_path = "C:\BARTL\Factorio_ModDev\"
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$mods_folder = "$factorio_path\mods"
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$curr_path = Get-Location
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#Mods
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$mod1 = "bigger-concrete-stack"
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# Wiązania
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$link1 = "$mods_folder\$mod1"
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# Ścieżki źródłowe
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$src1 = "$curr_path\$mod1"
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# Tworzenie linków (jeśli jeszcze nie istnieją)
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if (-not (Test-Path $link1)) {
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New-Item -ItemType SymbolicLink -Path $link1 -Target $src1
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Write-Output "Symlink dla $mod1 został utworzony."
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} else {
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Write-Output "Symlink dla $mod1 już istnieje."
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}
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